Kuba Bogucki
Work Experience
Senior UX/UI Designer at wecanfly / mohi.to
Promoted after making the biggest contribution on the Eurocash project, the agency's largest engagement at 1.5 years. I drove the redesign of a fragmented wholesale ecosystem into a coherent experience serving 45k B2B customers, building the design system across web and native platforms.
Led discovery, mapped user flows, created wireframes, high-fidelity mockups, and collaborated with product managers and developers through handoff, with increasing use of AI for concept validation.
UX/UI Designer at wecanfly / mohi.to
Participated in discovery workshops, designed wireframes, high-fidelity mockups, and clickable prototypes for clients including MOWI, Perris Group, Optimal Energy, and edrone, collaborating closely with product managers and developers throughout.
Spent two years embedded with Oferteo’s product team, maintaining their design system and leading feature work including a full payment system redesign.
Graphic Designer at mohi.to
I supported the graphic design team while progressively taking on UX/UI tasks, transitioning fully into the UX/UI role within a year.
Junior Graphic Designer at Pixers
I designed and curated Pixers Portfolio collections, created custom graphics for individual customer orders, and worked with printing houses on print quality and new materials.
Graphic Design Intern at Pixers
I handled DTP services for individual customer orders and supported marketing teams — work that led to a promotion to Junior Graphic Designer after two months.
Translator (English) at Ryszard Jarza Translations
I translated technical documents, such as electronic hardware manuals and safety instructions.
Education
Jagiellonian Course of Typography (PG) at Jagiellonian University
The course covered typeface design, grids, layouts and information hierarchy.
Communication Design (MA) at University of Wrocław
Focused on UX/UI design, user research, and usability testing.
Materials Engineering (BE) at Wroclaw University of Science and Technology
Materials Engineering, with a focus on structural analysis and quality testing.
Languages
I've worked with teams from multiple clients across countries such as Poland, USA, UK, Norway, Sweden and Italy.
Skills
UX & Product
UX Research
UX Research
I run discovery research using GA4 and HotJar — surveys, interviews, and usability tests, backed by secondary research when needed.
Discovery workshops
Discovery workshops
I facilitate discovery workshops for agency clients using Miro, helping teams share product knowledge and generate improvement ideas.
Information architecture
Information architecture
I build site maps and map user flows from research data, defining the structure and paths through a product before any screen is designed.
Wireframing
Wireframing
I design wireframes based on research material, laying out structure and logic before visual design begins. I also use AI tools like Claude to speed up early wireframing and prototyping.
Prototyping
Prototyping
I build interactive prototypes for usability testing, from low-fidelity flows to pixel-perfect high-fidelity mockups.
Usability testing
Usability testing
I run remote, in-person, and A/B usability tests to validate design decisions before they ship.
UI & Design
Interface design
Interface design
I design interfaces that translate complex product logic into simple, usable screens.
Design systems
Design systems
I've built design systems from scratch for Eurocash and MOWI Consumer, which was deployed across 10 global markets, and maintain a large existing system for Oferteo.
Visual design
Visual design
I design icons, minimalist illustrations, and layouts that are visually appealing and communicate the intended message clearly.
Typography
Typography
I select typefaces, design new glyphs, and build grids and layouts that organize text so it reads and functions well.
Accessibility
Accessibility
I design with WCAG 2.1 in mind from the start, building interfaces that work with assistive technologies.
Motion design
Motion design
I create interactive animated prototypes in After Effects, Principle, and Cavalry — motion is a core part of how I think about interaction design.
Collaboration & Tools
Figma, Adobe CC
Figma, Adobe CC
Fluent across the full platform — Auto Layout, variables, components, slots, advanced prototyping, and FigJam.
Currently building fluency in Figma Motion, the AI Agent, and MCP connectors.
I have expert-level proficiency in Photoshop, Illustrator, and InDesign.
AI-assisted design
AI-assisted design
I use AI design tools in my everyday work — Claude for early concept validation and wireframing, and Figma's built-in AI features for in-canvas iteration during prototyping.
HTML & CSS
HTML & CSS
I have working knowledge of HTML5 and CSS3, which helps me communicate more precisely with developers during handoff and understand technical constraints early in the design process.
Stakeholder communication
Stakeholder communication
I communicate independently with stakeholders, explaining and justifying design decisions, and gather client feedback directly.
Cross-functional collaboration
Cross-functional collaboration
I work closely with product managers, marketing, and dev teams at every stage, from early discovery through implementation. I've also worked within Agile workflows on select projects.
Developer handoff
Developer handoff
I consult with developers before and during the design process, internal and external, so hand-off starts long before delivery.